Building Beautiful Machines
in Incredible Worlds

David McDonough
Owner & Developer



  • My Game Design Testament

    If I could name one source on what makes good game design, this GDC ’16 talk by Mark Rosewater, the lead designer of Magic: The Gathering, would be it. When I first saw this years ago, I do not overstate that…

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  • Is PvP Dead?

    Despite the title it’s a good refresher on what makes PvPvE tick and some pros and cons of PvP and PvE.

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  • Plucky Squire and Teaching a Game

    Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn’t Trust Its Players Interesting take. Not sure I agree with everything but it is instructive to think about how your game can ruin its own appeal by overexplaining itself in the interest…

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  • PvPvE is ‘Game Dev on Hard Mode’

    PvPvE is ‘a holy grail of game design,’ says Space Marine 2 director, and he’s got no plans to chase it: ‘A lot of studios are trying to find it and a lot of them fail’

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