My Game Design Testament

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If I could name one source on what makes good game design, this GDC ’16 talk by Mark Rosewater, the lead designer of Magic: The Gathering, would be it. When I first saw this years ago, I do not overstate that it was an epiphany. He characterizes so perfectly my design philosophy and method that I’ve essentially taken to using it as a personal creed. I have the final slide showing all twenty lessons as my lock screen image so I can keep them in mind.